04 2 / 2013

My new wallpaper to remind myself to work hard to further my design and coding knowledge. Internship season is here and I’m as unmarketable as ever. #kindofjoking #butseriouslygottawork
Tools: Adobe Photoshop CS6, Illustrator CS6Time: 2 hours

My new wallpaper to remind myself to work hard to further my design and coding knowledge. Internship season is here and I’m as unmarketable as ever. #kindofjoking #butseriouslygottawork

Tools: Adobe Photoshop CS6, Illustrator CS6
Time:
2 hours

06 1 / 2013

Ludum Dare #25’s entry, “Memex”. This game was the most beautiful game I’ve made yet, even if it was probably not as fun as LD#24, AVRVE. Here, have some typography I custom-made for the game. 
Tools: Adobe Illustrator CS6Time: 3 Hours

Ludum Dare #25’s entry, “Memex”. This game was the most beautiful game I’ve made yet, even if it was probably not as fun as LD#24, AVRVE. Here, have some typography I custom-made for the game. 

Tools: Adobe Illustrator CS6
Time: 3 Hours

18 6 / 2012

This has been semi-complete for a looooong whiles now. But I am SO pleased with how this turned out. Yes the tooltip section is not great, but that’s something that I need to tackle slowly while doing other work. XD I had a lot of fun making the buttons, and I honestly think the background needs a pattern or something similar to what the Save Screen has. But I’m still extremely smitten with this. :D I hand-made the sliders and buttons myself!
Tools: Adobe Photoshop CS6, Illustrator CS6 Time: 4 hours 

This has been semi-complete for a looooong whiles now. But I am SO pleased with how this turned out. Yes the tooltip section is not great, but that’s something that I need to tackle slowly while doing other work. XD I had a lot of fun making the buttons, and I honestly think the background needs a pattern or something similar to what the Save Screen has. But I’m still extremely smitten with this. :D I hand-made the sliders and buttons myself!

Tools: Adobe Photoshop CS6, Illustrator CS6 
Time: 4 hours 

18 6 / 2012

This is the base image for an emailer I’m designing for one of the recruiters at my internship. He wanted a way to snazzy up an invitation he’s sending to all of the interns for a baseball game. I told him I’d volunteer since I’m the only designer out of 60 interns here in Mountain View (also, being the eager-beaver to shine in some way). I don’t think it’s entirely done yet…I might add a little more details to AT&T Stadium in the background there. Maybe a bird or two? I just don’t want to over clutter it. :T Tools: Adobe Illustrator 5.1, Photoshop 5.1Time: 5 hours  

This is the base image for an emailer I’m designing for one of the recruiters at my internship. He wanted a way to snazzy up an invitation he’s sending to all of the interns for a baseball game. I told him I’d volunteer since I’m the only designer out of 60 interns here in Mountain View (also, being the eager-beaver to shine in some way). I don’t think it’s entirely done yet…I might add a little more details to AT&T Stadium in the background there. Maybe a bird or two? I just don’t want to over clutter it. :T 

Tools: Adobe Illustrator 5.1, Photoshop 5.1
Time: 5 hours  

16 5 / 2012

A mockup for a visual novel’s save screen. This one is meant to be very modern and clean for a contemporary story on love and friendship. Currently there’s only placeholder screenshots, but the in-game design should be similar to what you see. 
Tools: Photoshop, IllustratorTime: 5.5 hours 

A mockup for a visual novel’s save screen. This one is meant to be very modern and clean for a contemporary story on love and friendship. Currently there’s only placeholder screenshots, but the in-game design should be similar to what you see. 

Tools: Photoshop, Illustrator
Time: 5.5 hours 

09 5 / 2012

This is just a work in progress of my new business cards. Totally excited for this one. :) 
Tools: Illustrator CS5, InDesign CS5Time: 7 hours (all iterations) / 2 hours (this version)

This is just a work in progress of my new business cards. Totally excited for this one. :) 

Tools: Illustrator CS5, InDesign CS5
Time: 7 hours (all iterations) / 2 hours (this version)

18 4 / 2012

This was definitely one of the more enjoyable commissions I got to do. The Game Prototyping Challenge crew needed a banner for their 13th competition. Indie game fans will enjoy this one. :3 
Tools: Adobe Illustrator CS5, Adobe Photoshop CS5Time:  6.5 hours
Game Prototyping Challenge Website 

This was definitely one of the more enjoyable commissions I got to do. The Game Prototyping Challenge crew needed a banner for their 13th competition. Indie game fans will enjoy this one. :3 

Tools: Adobe Illustrator CS5, Adobe Photoshop CS5
Time:  6.5 hours

Game Prototyping Challenge Website 

13 4 / 2012

Ahhh, logo spam! This time, it’s really honestly for me. Say hello to my official new logo. (Yes, that poor sad other cupcake will be discarded in the heap of thrown out artwork.) I was going for something a little more minimalist and a little more fun on what it means to be a “micro” cake.

I went through about 3-4 different rounds of logos before I was really really happy with this one. This also means I need to design/order new business cards, so I don’t know if I should be thrilled or crying with my empty wallet. 

Tools: Adobe Illustrator CS5
Time: 4 hours (including all of the other iterations of this) / 1.5 hours

11 4 / 2012

This was an experimental logo I made. It’s not necessarily a rebranding, but I think it’ll be handy to use in the future when I venture more into programming projects. It’s also my first major venture into gradient meshes. (The first official being the egg for Gumdrop and Snelly)

Tools: Adobe Illustrator CS5
Time: 6 hours (including all other iterations) 

05 4 / 2012

Say hello to Snelly! Another character design for Hatch. Don’t expect to see ALL of the characters I plan on designing, but I wanted to show off a few that might be in a logo later down the line. 
I personally love this one a lot. A lot more emotionally attached, really. S/he’s just goofy and silly but adorable at the same time. 
Tools: Adobe Illustrator CS5Time: 4.5 hours 

Say hello to Snelly! Another character design for Hatch. Don’t expect to see ALL of the characters I plan on designing, but I wanted to show off a few that might be in a logo later down the line. 

I personally love this one a lot. A lot more emotionally attached, really. S/he’s just goofy and silly but adorable at the same time. 

Tools: Adobe Illustrator CS5
Time: 4.5 hours