06 1 / 2013

Ludum Dare #25’s entry, “Memex”. This game was the most beautiful game I’ve made yet, even if it was probably not as fun as LD#24, AVRVE. Here, have some typography I custom-made for the game. 
Tools: Adobe Illustrator CS6Time: 3 Hours

Ludum Dare #25’s entry, “Memex”. This game was the most beautiful game I’ve made yet, even if it was probably not as fun as LD#24, AVRVE. Here, have some typography I custom-made for the game. 

Tools: Adobe Illustrator CS6
Time: 3 Hours

13 4 / 2012

Ahhh, logo spam! This time, it’s really honestly for me. Say hello to my official new logo. (Yes, that poor sad other cupcake will be discarded in the heap of thrown out artwork.) I was going for something a little more minimalist and a little more fun on what it means to be a “micro” cake.

I went through about 3-4 different rounds of logos before I was really really happy with this one. This also means I need to design/order new business cards, so I don’t know if I should be thrilled or crying with my empty wallet. 

Tools: Adobe Illustrator CS5
Time: 4 hours (including all of the other iterations of this) / 1.5 hours

11 4 / 2012

This was an experimental logo I made. It’s not necessarily a rebranding, but I think it’ll be handy to use in the future when I venture more into programming projects. It’s also my first major venture into gradient meshes. (The first official being the egg for Gumdrop and Snelly)

Tools: Adobe Illustrator CS5
Time: 6 hours (including all other iterations)